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@@ -0,0 +1,71 @@
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import bpy
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import mathutils
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def calculate_global_bounds(selected_objects):
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if not selected_objects:
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return None
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min_x, min_y, min_z = float('inf'), float('inf'), float('inf')
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max_x, max_y, max_z = float('-inf'), float('-inf'), float('-inf')
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found_any_mesh = False
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for obj in selected_objects:
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if obj.type != 'MESH':
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continue
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found_any_mesh = True
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matrix = obj.matrix_world
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for corner in obj.bound_box:
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world_corner = matrix @ mathutils.Vector(corner)
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min_x = min(min_x, world_corner.x)
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min_y = min(min_y, world_corner.y)
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min_z = min(min_z, world_corner.z)
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max_x = max(max_x, world_corner.x)
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max_y = max(max_y, world_corner.y)
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max_z = max(max_z, world_corner.z)
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if not found_any_mesh:
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return None
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return {
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'min': mathutils.Vector((min_x, min_y, min_z)),
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'max': mathutils.Vector((max_x, max_y, max_z)),
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'size': mathutils.Vector((max_x - min_x, max_y - min_y, max_z - min_z))
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}
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def create_aligned_boundary_cube(bounds):
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if not bounds:
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return None
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min_v = bounds['min']
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size = bounds['size']
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mesh = bpy.data.meshes.new("Stocker_Boundary")
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obj = bpy.data.objects.new("Stocker_Boundary", mesh)
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bpy.context.collection.objects.link(obj)
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verts = [
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(0, 0, 0),
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(size.x, 0, 0),
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(size.x, -size.y, 0),
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(0, -size.y, 0),
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(0, 0, size.z),
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(size.x, 0, size.z),
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(size.x, -size.y, size.z),
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(0, -size.y, size.z)
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]
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faces = [
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(0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 5, 4),
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(1, 2, 6, 5), (2, 3, 7, 6), (3, 0, 4, 7)
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]
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mesh.from_pydata(verts, [], faces)
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mesh.update()
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# Place origin at Back-Left (Min X, Max Y, Min Z)
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obj.location = (bounds['min'].x, bounds['max'].y, bounds['min'].z)
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return obj
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if __name__ == "__main__":
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print("Phase 2: Geometry (Origin Alignment) logic loaded.")
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