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Migrated from Stocker project

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2026-04-10 12:22:21 -04:00
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# Stocker Helper
A Blender add-on for [Stocker Geometry Nodes](httpshttps://garylritchie.gumroad.com/l/stocker).
## Overview
The **Stocker Helper** creates a boundary cube that encompasses selected objects. It calculates the global bounding box, generates a mesh, aligns the origin to the bottom-front-left corner, and applies Geometry Node templates.
## Features
* **Bounding Box Calculation:** Calculates the global spatial extent of selected mesh objects.
* **Origin Alignment:** Sets the boundary object's origin to the **Back-Left** extreme (+Y, -X).
* **Geometry Nodes Injection:** Applies a `NODES` modifier using templates named `grid_pack` or `circle_pack`.
* **Asset Fetching:** Scans registered Asset Libraries for required node groups.
* **Height Buffer Control:** Adds a percentage-based buffer to the Z-height via a slider.
* **UI:** Access via the **Stocker** tab in the 3D Viewport N-Panel.
## Requirements
* **Blender Version:** 4.5
* **Node Group Templates:** The `.blend` file or the Stocker Asset Library **must** contain Geometry Node groups named `grid_pack` and `circle_pack`.
## Installation
1. Download `stocker.zip`.
2. Drag the `.zip` file into Blender.
## Usage
1. **Select Objects:** Select the objects for the packing area.
2. **Open Sidebar:** Press `N` in the 3D Viewport.
3. **Locate Tab:** Click the **Stocker** tab.
4. **Adjust Height Buffer:** Set the height buffer percentage.
5. **Run Setup:** Click **Grid Boundary** or **Circle Boundary**.
6. **Result:** An object named `Stocker_Boundary` is created with the configured Geometry Nodes modifier and origin.
## Recent Improvements
* **Asset Library Scan:** Implemented priority for "stocker" libraries and automatic appending of missing node groups.
* **Code Robustness:** Updated imports and classmethod poll attributes for Blender Extension compliance.
## License
Distributed as an open-source utility.
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import bpy
# Import the logic from previous phases
from .scripts import phase2_geometry as logic
bl_info = {
"name": "Stocker Helper",
"author": "Gary Ritchie",
"version": (0, 1, 0),
"blender": (4, 0, 0),
"location": "View3D > Sidebar > Stocker",
"description": "Automates boundary creation for Geometry Nodes packing",
"category": "Object",
}
def find_and_append_node_group(name):
"""Search asset libraries for a node group and append it if found."""
import os
if name in bpy.data.node_groups:
return bpy.data.node_groups[name]
# Get libraries, prioritizing those starting with 'stocker' (lowercase)
libraries = list(bpy.context.preferences.filepaths.asset_libraries)
libraries.sort(key=lambda l: not os.path.basename(l.path).lower().startswith("stocker"))
for lib in libraries:
if not lib.path or not os.path.exists(lib.path):
continue
print(f"Stocker: Searching library {lib.path} for {name}...")
for root, dirs, files in os.walk(lib.path):
for file in files:
if file.endswith(".blend"):
path = os.path.join(root, file)
try:
with bpy.data.libraries.load(path) as (data_from, data_to):
if name in data_from.node_groups:
data_to.node_groups = [name]
if name in bpy.data.node_groups:
print(f"Stocker: Successfully appended {name} from {path}")
return bpy.data.node_groups[name]
except:
continue
return None
class STOCKER_PT_panel(bpy.types.Panel):
bl_label = "Stocker Helper"
bl_idname = "STOCKER_PT_panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Stocker'
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
# New Height Buffer slider
col.prop(context.scene, "stocker_height_buffer", text="Height Buffer (%)")
col.separator()
op_grid = col.operator("object.stocker_setup", text="Grid Boundary")
op_grid.mode = 'GRID'
op_grid.height_buffer = context.scene.stocker_height_buffer
op_circle = col.operator("object.stocker_setup", text="Circle Boundary")
op_circle.mode = 'CIRCLE'
op_circle.height_buffer = context.scene.stocker_height_buffer
class STOCKER_OT_setup(bpy.types.Operator):
bl_idname = "object.stocker_setup"
bl_label = "Stocker Helper"
bl_description = "Generate a boundary cube for the selected objects"
bl_options = {'REGISTER', 'UNDO'}
mode: bpy.props.EnumProperty(
name="Packing Mode",
description="Select the geometry nodes template to apply",
items=[
('GRID', "Grid Pack", "Use the Grid Pack template"),
('CIRCLE', "Circle Pack", "Use the Circle Pack template"),
],
default='GRID'
)
height_buffer: bpy.props.FloatProperty(
name="Height Buffer",
description="Percentage to add to the Z height (0.1 = 10%)",
default=0.1,
min=0.0,
max=2.0
)
def execute(self, context):
# 1. Get selected objects
selected_objs = context.selected_objects
# 2. Run logic from previous phases
bounds = logic.calculate_global_bounds(selected_objs)
if not bounds:
self.report({'ERROR'}, "No valid mesh objects selected.")
return {'CANCELLED'}
# Apply the Z height buffer
if self.height_buffer > 0:
height_add = bounds['size'].z * self.height_buffer
bounds['size'].z += height_add
bounds['max'].z += height_add
# 3. Create the cube
new_obj = logic.create_aligned_boundary_cube(bounds)
if not new_obj:
self.report({'ERROR'}, "Failed to create boundary cube.")
return {'CANCELLED'}
# 4. Modifier Injection
group_name = "grid_pack" if self.mode == 'GRID' else "circle_pack"
mod_name = "grid_pack" if self.mode == 'GRID' else "circle_pack"
# Try to get or fetch the node group with visual feedback
context.window.cursor_modal_set('WAIT')
self.report({'INFO'}, f"Searching asset libraries for {group_name}...")
try:
node_group = find_and_append_node_group(group_name)
finally:
context.window.cursor_modal_restore()
if not node_group:
self.report({'WARNING'}, f"Node Group '{group_name}' not found in file or Stocker Asset Libraries.")
return {'FINISHED'}
mod = new_obj.modifiers.new(name=mod_name, type='NODES')
mod.node_group = node_group
self.report({'INFO'}, f"Stocker setup complete using {self.mode} mode.")
return {'FINISHED'}
@classmethod
def poll(cls, context):
return context.selected_objects
classes = (
STOCKER_PT_panel,
STOCKER_OT_setup,
)
def register():
bpy.types.Scene.stocker_height_buffer = bpy.props.FloatProperty(
name="Stocker Height Buffer",
description="Default height buffer for new boundaries",
default=0.1,
min=0.0,
max=2.0
)
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
del bpy.types.Scene.stocker_height_buffer
if __name__ == "__main__":
register()
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import bpy
import mathutils
def calculate_global_bounds(selected_objects):
if not selected_objects:
print("No objects selected.")
return None
min_x = float('inf')
min_y = float('inf')
min_z = float('inf')
max_x = float('-inf')
max_y = float('-inf')
max_z = float('-inf')
for obj in selected_objects:
if obj.type != 'MESH':
continue
# Transform local bounding box corners to world space
matrix = obj.matrix_all_world = obj.matrix_world
for corner in obj.bound_box:
world_corner = matrix @ mathutils.Vector(corner)
min_x = min(min_x, world_corner.x)
min_y = min(min_y, world_corner.y)
min_z = min(min_z, world_corner.z)
max_x = max(max_x, world_corner.x)
max_y = max(max_y, world_corner.y)
max_z = max(max_z, world_corner.z)
if min_x == float('inf'):
print("No valid mesh objects found in selection.")
return None
return {
'min': (min_x, min_y, min_z),
'max': (max_x, max_y, max_z),
'dimensions': (max_x - min_x, max_y - min_y, max_z - min_z),
'target_origin': (max_x, min_y, min_z)
}
if __name__ == "__main__":
print("Phase 1: Logic verification script loaded.")
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import bpy
import mathutils
def calculate_global_bounds(selected_objects):
if not selected_objects:
return None
min_x, min_y, min_z = float('inf'), float('inf'), float('inf')
max_x, max_y, max_z = float('-inf'), float('-inf'), float('-inf')
found_any_mesh = False
for obj in selected_objects:
if obj.type != 'MESH':
continue
found_any_mesh = True
matrix = obj.matrix_world
for corner in obj.bound_box:
world_corner = matrix @ mathutils.Vector(corner)
min_x = min(min_x, world_corner.x)
min_y = min(min_y, world_corner.y)
min_z = min(min_z, world_corner.z)
max_x = max(max_x, world_corner.x)
max_y = max(max_y, world_corner.y)
max_z = max(max_z, world_corner.z)
if not found_any_mesh:
return None
return {
'min': mathutils.Vector((min_x, min_y, min_z)),
'max': mathutils.Vector((max_x, max_y, max_z)),
'size': mathutils.Vector((max_x - min_x, max_y - min_y, max_z - min_z))
}
def create_aligned_boundary_cube(bounds):
if not bounds:
return None
min_v = bounds['min']
size = bounds['size']
mesh = bpy.data.meshes.new("Stocker_Boundary")
obj = bpy.data.objects.new("Stocker_Boundary", mesh)
bpy.context.collection.objects.link(obj)
verts = [
(0, 0, 0),
(size.x, 0, 0),
(size.x, -size.y, 0),
(0, -size.y, 0),
(0, 0, size.z),
(size.x, 0, size.z),
(size.x, -size.y, size.z),
(0, -size.y, size.z)
]
faces = [
(0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 5, 4),
(1, 2, 6, 5), (2, 3, 7, 6), (3, 0, 4, 7)
]
mesh.from_pydata(verts, [], faces)
mesh.update()
# Place origin at Back-Left (Min X, Max Y, Min Z)
obj.location = (bounds['min'].x, bounds['max'].y, bounds['min'].z)
return obj
if __name__ == "__main__":
print("Phase 2: Geometry (Origin Alignment) logic loaded.")
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import bpy
def setup_stocker_operator(logic_module):
"""
Wraps the phase 1 & 2 logic into a Blender Operator.
"""
class STOCKER_OT_setup(bpy.types.Operator):
bl_idname = "object.stocker_setup"
bl_label = "Stocker Helper"
bl_description = "Generate a boundary cube for the selected objects"
bl_options = {'REGISTER', 'UNDO'}
mode: bpy.props.EnumProperty(
name="Packing Mode",
description="Select the geometry nodes template to apply",
items=[
('GRID', "Grid Pack", "Use the Grid Pack template"),
('CIRCLE', "Circle Pack", "Use the Circle Pack template"),
# Placeholder for future modes
],
default='GRID'
)
def execute(self, context):
# 1. Get selected objects
selected_objs = context.selected_objects
# 2. Run logic from previous phases
bounds = logic_module.calculate_global_bounds(selected_objs)
if not bounds:
self.report({'ERROR'}, "No valid mesh objects selected.")
return {'CANCELLED'}
# 3. Create the cube
new_obj = logic_module.create_aligned_boundary_cube(bounds)
if not new_obj:
self.report({'ERROR'}, "Failed to create boundary cube.")
return {'CANCELLED'}
# 4. Modifier Injection
# Search for the node group
group_name = "grid_pack" if self.mode == 'GRID' else "Stocker_Circle"
node_group = bpy.data.node_groups.get(group_name)
if not node_group:
self.report({'WARNING'}, f"Node Group '{group_name}' not found. Boundary created without modifier.")
return {'FINISHED'}
# Add Geometry Nodes modifier
mod = new_obj.modifiers.new(name="circle_pack", type='NODES')
mod.node_group = node_group
self.report({'INFO'}, f"Stocker setup complete using {self.mode} mode.")
return {'FINISHED'}
return STOCKER_OT_setup
if __name__ == "__main__":
print("Phase 3: Integration (The Operator) logic loaded.")