You've already forked stocker_helper
Compare commits
7 Commits
e157c29cff
...
1548ebf4ff
| Author | SHA1 | Date | |
|---|---|---|---|
| 1548ebf4ff | |||
| 5980dfc770 | |||
| 376a654f4f | |||
| 9e26aa36d3 | |||
| f8f767c850 | |||
| 6b95e85ccb | |||
| f1067a3c0b |
@@ -22,7 +22,7 @@ The **Stocker Helper** creates a boundary cube that encompasses selected objects
|
||||
|
||||
## Installation
|
||||
|
||||
1. Download `stocker_helper.zip`.
|
||||
1. Download `stocker.zip`.
|
||||
2. Drag the `.zip` file into Blender.
|
||||
|
||||
## Usage
|
||||
|
||||
+4
-4
@@ -6,10 +6,10 @@ from .scripts import phase2_geometry as logic
|
||||
bl_info = {
|
||||
"name": "Stocker Helper",
|
||||
"author": "Gary Ritchie",
|
||||
"version": (0, 1, 0),
|
||||
"version": (0, 3, 1),
|
||||
"blender": (4, 0, 0),
|
||||
"location": "View3D > Sidebar > Stocker",
|
||||
"description": "Automates boundary creation for Geometry Nodes packing",
|
||||
"description": "Creates boundary object with Stocker Geometry Nodes assets (sold separately.)",
|
||||
"category": "Object",
|
||||
}
|
||||
|
||||
@@ -108,8 +108,8 @@ class STOCKER_OT_setup(bpy.types.Operator):
|
||||
bounds['size'].z += height_add
|
||||
bounds['max'].z += height_add
|
||||
|
||||
# 3. Create the cube
|
||||
new_obj = logic.create_aligned_boundary_cube(bounds)
|
||||
# 3. Create the cube (parent to selected for tracking)
|
||||
new_obj = logic.create_aligned_boundary_cube(bounds, parent=selected_objs[0], mode=self.mode)
|
||||
if not new_obj:
|
||||
self.report({'ERROR'}, "Failed to create boundary cube.")
|
||||
return {'CANCELLED'}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+86
-24
@@ -1,6 +1,26 @@
|
||||
import bpy
|
||||
import mathutils
|
||||
|
||||
|
||||
def resolve_to_mesh_objects(obj):
|
||||
"""Recursively resolve collection instances and linked instances to their source mesh objects."""
|
||||
if obj.type == 'MESH':
|
||||
return [obj]
|
||||
elif obj.type == 'EMPTY' and obj.instance_collection:
|
||||
# Collection instance — walk linked objects
|
||||
result = []
|
||||
for linked_obj in obj.instance_collection.objects:
|
||||
result.extend(resolve_to_mesh_objects(linked_obj))
|
||||
return result
|
||||
elif obj.type == 'MESH' or obj.instance_type != 'NONE':
|
||||
# Linked instance or other instance type — use its data
|
||||
if obj.data and obj.data.type == 'MESH':
|
||||
return [obj]
|
||||
elif hasattr(obj, 'instance_object') and obj.instance_object:
|
||||
return resolve_to_mesh_objects(obj.instance_object)
|
||||
return []
|
||||
|
||||
|
||||
def calculate_global_bounds(selected_objects):
|
||||
if not selected_objects:
|
||||
return None
|
||||
@@ -10,20 +30,32 @@ def calculate_global_bounds(selected_objects):
|
||||
|
||||
found_any_mesh = False
|
||||
for obj in selected_objects:
|
||||
if obj.type != 'MESH':
|
||||
mesh_objects = resolve_to_mesh_objects(obj)
|
||||
if not mesh_objects:
|
||||
continue
|
||||
|
||||
found_any_mesh = True
|
||||
matrix = obj.matrix_world
|
||||
for corner in obj.bound_box:
|
||||
world_corner = matrix @ mathutils.Vector(corner)
|
||||
for source_obj in mesh_objects:
|
||||
found_any_mesh = True
|
||||
|
||||
min_x = min(min_x, world_corner.x)
|
||||
min_y = min(min_y, world_corner.y)
|
||||
min_z = min(min_z, world_corner.z)
|
||||
max_x = max(max_x, world_corner.x)
|
||||
max_y = max(max_y, world_corner.y)
|
||||
max_z = max(max_z, world_corner.z)
|
||||
if hasattr(source_obj, 'bound_box_world') and source_obj.bound_box_world:
|
||||
bbw = source_obj.bound_box_world
|
||||
for corner in bbw:
|
||||
min_x = min(min_x, corner.x)
|
||||
min_y = min(min_y, corner.y)
|
||||
min_z = min(min_z, corner.z)
|
||||
max_x = max(max_x, corner.x)
|
||||
max_y = max(max_y, corner.y)
|
||||
max_z = max(max_z, corner.z)
|
||||
else:
|
||||
matrix = source_obj.matrix_world
|
||||
for corner in source_obj.bound_box:
|
||||
world_corner = matrix @ mathutils.Vector(corner)
|
||||
min_x = min(min_x, world_corner.x)
|
||||
min_y = min(min_y, world_corner.y)
|
||||
min_z = min(min_z, world_corner.z)
|
||||
max_x = max(max_x, world_corner.x)
|
||||
max_y = max(max_y, world_corner.y)
|
||||
max_z = max(max_z, world_corner.z)
|
||||
|
||||
if not found_any_mesh:
|
||||
return None
|
||||
@@ -34,27 +66,48 @@ def calculate_global_bounds(selected_objects):
|
||||
'size': mathutils.Vector((max_x - min_x, max_y - min_y, max_z - min_z))
|
||||
}
|
||||
|
||||
def create_aligned_boundary_cube(bounds):
|
||||
|
||||
def create_aligned_boundary_cube(bounds, parent=None, mode=None):
|
||||
if not bounds:
|
||||
return None
|
||||
|
||||
min_v = bounds['min']
|
||||
max_v = bounds['max']
|
||||
size = bounds['size']
|
||||
|
||||
mesh = bpy.data.meshes.new("Stocker_Boundary")
|
||||
obj = bpy.data.objects.new("Stocker_Boundary", mesh)
|
||||
bpy.context.collection.objects.link(obj)
|
||||
|
||||
verts = [
|
||||
(0, 0, 0),
|
||||
(size.x, 0, 0),
|
||||
(size.x, -size.y, 0),
|
||||
(0, -size.y, 0),
|
||||
(0, 0, size.z),
|
||||
(size.x, 0, size.z),
|
||||
(size.x, -size.y, size.z),
|
||||
(0, -size.y, size.z)
|
||||
]
|
||||
if mode == 'GRID':
|
||||
# Origin at top-front-left: (min_x, max_y, min_z) — cube extends +X, -Y, +Z
|
||||
obj.location = (min_v.x, max_v.y, min_v.z)
|
||||
verts = [
|
||||
(0, 0, 0),
|
||||
(size.x, 0, 0),
|
||||
(size.x, -size.y, 0),
|
||||
(0, -size.y, 0),
|
||||
(0, 0, size.z),
|
||||
(size.x, 0, size.z),
|
||||
(size.x, -size.y, size.z),
|
||||
(0, -size.y, size.z)
|
||||
]
|
||||
else:
|
||||
# CIRCLE mode: origin at center X,Y, min Z — cube extends equally in all X/Y directions
|
||||
center_x = (min_v.x + max_v.x) / 2
|
||||
center_y = (min_v.y + max_v.y) / 2
|
||||
obj.location = (center_x, center_y, min_v.z)
|
||||
verts = [
|
||||
(-size.x / 2, -size.y / 2, 0),
|
||||
(size.x / 2, -size.y / 2, 0),
|
||||
(size.x / 2, size.y / 2, 0),
|
||||
(-size.x / 2, size.y / 2, 0),
|
||||
(-size.x / 2, -size.y / 2, size.z),
|
||||
(size.x / 2, -size.y / 2, size.z),
|
||||
(size.x / 2, size.y / 2, size.z),
|
||||
(-size.x / 2, size.y / 2, size.z)
|
||||
]
|
||||
|
||||
faces = [
|
||||
(0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 5, 4),
|
||||
(1, 2, 6, 5), (2, 3, 7, 6), (3, 0, 4, 7)
|
||||
@@ -63,8 +116,17 @@ def create_aligned_boundary_cube(bounds):
|
||||
mesh.from_pydata(verts, [], faces)
|
||||
mesh.update()
|
||||
|
||||
# Place origin at Back-Left (Min X, Max Y, Min Z)
|
||||
obj.location = (bounds['min'].x, bounds['max'].y, bounds['min'].z)
|
||||
# Parent to selected object so boundary follows instances
|
||||
if parent:
|
||||
obj.parent = parent
|
||||
|
||||
# QoL: deselect all, then select only the boundary for immediate modifier edits
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
# obj.display_type = 'WIRE'
|
||||
obj.select_set(True)
|
||||
# Make it the active object
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
|
||||
return obj
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
Reference in New Issue
Block a user